Following a taste of global harmony courtesy of Pokémon Go, it's undeniable that the creature-catching series stands as one of the most mainstream video games around. Pikachu is just as identifiable as Disney's mascot, perhaps even more. The persistent pandemonium around card prices guarantees almost daily Pokémon news stories. It would be difficult to find a Pokémon game that failed to move at least a few million copies. Even, fan-made Pokémon games go viral every year.
Yet despite that ubiquity and popularity, some Pokémon games that are totally overlooked. These are games that failed to receive their proper due, or were overshadowed by the excitement of the mainline series. These are Pokémon games stuck on ill-fated consoles or online offerings, or were early forays onto different formats. Frequently, they are Pokémon games that probably would have blossomed if they had received follow-ups or contemporary re-releases. With these criteria in mind, we won't be offering just one more recommendation for Pokemon Conquest or the Pokémon Mystery Dungeon series. We're going beneath the surface.
Nevertheless, you may already know about these Pokémon games. Therefore, prior to adjusting your spectacles and writing 'Actually,' let us just agree that these are Pokémon games for those possessing refined tastes, agreed?
Pokemon Ranch: The Chill Precursor
An excessive number of Pokémon games emphasize the combat aspect of the series, and not nearly enough of them highlight the ordinary aspects that would come with living with a companion. Admittedly, there are minor mechanics like these in modern games—you can play with your monsters in camps. However, I'm dying for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokémon Ranch (2008) for the Wii is not that game. The digital-only title is most accurately viewed as the antecedent to Pokemon Home; that is, as a repository to hold monsters from different games. Critical reception from its launch said Ranch was a poor if not outright hideous game. It's not my goal to dispute these claims, but it compels me to say Ranch might be the nearest we've come to a everyday life Pokémon game.
True to its title, the game takes place on a ranch where your Mii avatars—imagine this—simply hang out with your pals. The interactions with Pokémon were basic, and a lot of the appeal was observing what your monsters might do when they're not being forced into cockfighting. In a just world, Pokémon Ranch would have been the start of a beautiful franchise built on the simple pleasures of living your life with a tiny companion. But since The Pokémon Company can charge a subscription for Pokémon Home now, it's likely we will not get a Pokémon Ranch game realized to its fullest potential. I'd say 'help us, Pokémon Pokopia!' but I also know that the Nintendo Switch 2 exclusive is just as much a puzzle game as it is a life sim.
Ranch was released well before Stardew Valley kicked off the lasting craze of cozy games. It was prior to the rise of passive games, and the video playthrough normalization of watching games you aren't actively controlling. Many never understood that Ranch's concept to watch your critters as much as you play with them didn't mask a shallow core. In truth, Ranch's attention to detail was so extraordinary, there's a Twitch stream dedicated to broadcasting the game continuously. The individual who runs the channel maintains that, after almost twenty years of experiencing the game, he still has not seen all that is in it. Recognition for Pokémon Ranch: nobody knew what to do with you in 2008.
Pokémon Duel: The Tactical Tabletop Game Lost
Are you aware that Pokémon once had an licensed tabletop game with action figures? Pokemon Duel was the 2016 attempt to digitize the physical experience in a more accessible form. Duel was also, sadly, one of Pokémon's first ventures into the world of free-to-play phone games. Duel had the hallmarks of a gacha title where players could pay to win—and there was motivation to do so, given the slow progression for new pieces.
These questionable mechanics masked a tragic reality: Pokémon Duel was an superb tactical game with Duel today. "Words cannot describe how much I adored and miss this game," one YouTube comment states, seven years after Duel's servers were pulled. "Honestly I think this game was superior to TCG Pocket in terms of complexity, accessibility, game design, and content in general," another commenter wrote. "I truly believe if it came out now people would be engaging with it more than GO and Pocket combined."
Regrettably, Duel's initial launch was marred by server issues. Technical problems, alongside Duel's predatory business model, gave people few incentives to come back. If, by some miracle, The Pokémon Company decided to revive this franchise, it's unclear things would end better. The unique board structure made for a great tactical experience for the handful of players who played Duel, but that board is also a daunting eyesore.
Pokemon: Magikarp Jump: The Silly Experiment
Wow, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company approving a game with a premise so silly, it was bordering on internet meme. And when we're dealing with a franchise where trainers venture forth with a full belt of useless monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that laugh at themselves.
In Magikarp Jump, the player is tasked with raising the best possible version of the notorious fish. I'm not talking about a Magikarp that can kick your butt. These are 'Magikarp raised to enter contests to see who can jump the highest. One drawback is how Magikarp Jump, like many phone games, requires the player to wait before they can train their Magikarp further. But it is clear throughout the experience that the developers appreciated and got the fan culture around Magikarp.
Nowhere was this more evident than in Jump's merciless random events, where your Magikarp was as likely to raise its stats as it was to get eaten by a Pidgeotto. Beyond the clever dialogue, Magikarp Jump also experimented with other things one might wish the mainline games would do, like offering a diverse range of the same type of monster. It's understood it's not feasible for any Pokémon game to have 30 different colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a especially sophisticated or profound game, but the seeds of brilliance were there. Witty events with outrageous outcomes that permanently influence how you can train a companion also describe the excellent Mewgenics. And I'm just saying: Mewgenics will almost certainly be in the running when Game of the Year season arrives.
Given dozens of core games and spin-offs, it's probable that I didn't mention that one Pokémon game you absolutely adore but contend that not nearly enough people played. I know that some people look back on games like Pokémon Ranger or Pokemon Pinball fondly notwithstanding argu